Virtual Reality Roles in the Society using Web Technology and Distributed Systems

Sabah Mustafa, Iman and Latif Nahmatwlla, Lana and A. Ahmed, Walat and Balaji B, Saravana (2023) Virtual Reality Roles in the Society using Web Technology and Distributed Systems. Journal of Biomechanical Science and Engineering. pp. 74-94. ISSN 1880-9863

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Abstract

The term "virtual reality" refers to the practise of simulating real-world environments using computer technology. Interactive multimedia and computer simulations typically fall under this category. This provides support for the theory that the designer was the one who was responsible for the creation of the whole image. The software that is used to create virtual worlds may be used in a variety of enjoyable contexts, such as video games, in addition to the more serious settings that call for a greater degree of focus from the user. The concept of "augmented reality" refers to one more example of a particular kind of technology that functions in a manner that is comparable to that of Virtual Reality (VR). For instance, the photo-sharing app Snapchat provides its users with the option to experience a kind of augmented reality in the form of a filter that can be applied to their own faces. This filter may alter the appearance of the user's face in a way that simulates the effects of virtual reality. Nevertheless, when it comes to Augmented Reality (AR), this suggests that you will be immediately visible while simultaneously having a sensation of three-dimensionality and visual components in the world around you. In other words, you will be immersed in a hybrid reality. And the technical equipment, such as a head covering with a screen included inside it or gloves coupled with sensors that let a person to interact with a computer-generated three-dimensional picture or scene in a manner that is real or significant. Virtual reality headsets and augmented reality gloves are two examples of this kind of technology. The use of augmented reality gloves and virtual reality headsets are two examples of the sort of technology that falls under this category. People will, in the not too distant future, wear glasses or headsets that are furnished with intelligent technology and use them in combination with other intelligent gadgets. These will be known as augmented reality devices (Phones, tablets). Putting on a virtual reality headset is all it takes to be transported into the world of simulated reality.

Item Type: Article
Uncontrolled Keywords: Virtual Reality (VR), Augmented Reality (AR), Interactive Multimedia, Computer Simulations, Immersive Experience
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Department of Computer Science > Research papers
Depositing User: ePrints Depositor
Date Deposited: 31 Oct 2024 11:16
Last Modified: 31 Oct 2024 11:16
URI: https://eprints.cihanuniversity.edu.iq/id/eprint/2243

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