Smko Qarani, Zahraa (2023) Using Word Wall to Improve Students’ Engagement in EFL Classroom. Cihan University-Erbil, Cihan University-Erbil.
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Abstract
Gamification increases student engagement and participation in a class. Digital platforms have transformed education. The use of game-based learning can enhance student engagement and interest in online English lessons, while also providing rapid feedback on student performance. It can also help teachers or organizations set up fun web-based learning to motivate their students to learn English. Therefore, Word Wall, an online game-based learning platform, is deemed appropriate for teachers to use in an English classroom to engage students in learning the language. This program contains multiple mini-games for reviewing theory, concepts, and terminology in the classroom.
| Item Type: | Other |
|---|---|
| Uncontrolled Keywords: | Gamification, EFL classes, Word Wall, Learning |
| Subjects: | L Education > L Education (General) |
| Divisions: | Department of General Education > Seminars |
| Depositing User: | ePrints Depositor |
| Date Deposited: | 31 Oct 2024 09:12 |
| Last Modified: | 31 Oct 2024 09:12 |
| URI: | https://eprints.cihanuniversity.edu.iq/id/eprint/1963 |
